Video Game· 2017· Platformer

Cuphead

by Jared Moldenhauer, Chad Moldenhauer

Cuphead: 1 recorded work traces back to it, and it draws on 1 recorded source.

Open on the map

What Cuphead influenced

Works that record this one as a source, with the evidence a contributor gave.

Real-world influences

Events, places, movements and ideas outside fiction that this work is recorded as drawing on.

Culture

Real world

Real-world influenceHIGH
  • 1930s rubber hose animation

Cuphead is hand-drawn in the style of 1930s American cartoons, the Fleischer studio's rubber hose animation above all.

About the work

Cuphead

The game follows its titular cup-head character and his brother Mugman, as they make a deal with the Devil to pay casino losses by repossessing the souls of runaway debtors. In the game, up to two players control Cuphead and/or Mugman to fight through several levels and boss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually facing the Devil. Players, however, can only equip a limited number of these abilities at a given time.